The Royal Writ
The Royal Writ isn’t your typical card game. You’re not just playing cards, you’re commanding them on the battlefield, sending your loyal subjects marching toward the enemy. Deal enough damage and you win, but any card that reaches the enemy base first is destroyed and gone from your deck for good. That permadeath mechanic changes everything about how you think, plan and sacrifice.
Every run tells its own story here. Your army is made up of properly charming characters, a frail flamingo, a short sighted chicken bowman, a lizard who cheats death by losing his tail, renegade red ants and a sacrificial lamb who knows exactly what it signed up for. Some of them will die for your cause, and their sacrifices actually mean something as your kingdom’s legacy builds run after run.
There are two campaigns to get stuck into, each with their own hazards, bosses and threats. The first has you crushing a rebellion while dodging pits and poison swamps, while the second throws gunpowder into the mix, meaning you’ll be dodging bullets as well as thinking several moves ahead. With roguelike progression, relics to collect and a picture book art style hiding some proper dark humour, this is one for anyone who loves deckbuilders like Slay the Spire or Monster Train but wants something with its own bite.