Tower Lab
Tower Lab is an experimental strategy game built around physics rather than conventional combat. Enemies have no health and there are no damage numbers. Instead, towers defeat robots by pushing, pulling, bouncing, growing, shrinking and flinging them off the map.
Towers can be placed in any open space and moved freely, and the game is designed with sandbox experimentation in mind. Towers interact with one another, but these combinations are not scripted; synergies arise from how the physics systems interact. The game includes a roguelite campaign in which players purchase, re-roll, remove and upgrade towers to improve their run. Upgrades can alter mass, and players can manage risk and reward by shrinking robots to make them easier to push or growing them for increased rewards. Projectiles can also be enlarged to make them more powerful.
A level editor allows players to build and decorate their own levels and share them through Workshop. The sandbox mode provides access to all of the game’s content.
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- EARLY ACCESS RELEASE DATE!
- The Road to Early Access!
- Demo Patch Notes - New cards, rebalancing, bug fixes Patch
- Demo Update
- Demo Patch Notes v0.0.4.1 Patch
- Tower Lab Demo is out!
- Progress Update - A bunch of new things!
- Community Playtest 1 Wrap-up!
- Game Update! v0.0.2
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