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WilderDash

Released
Demo Available by Wise and Wild ยท 22 Sep, 2026
Single-player Multiplayer Co-op Online Co-op Achievements Cloud Saves Family Sharing
WilderDash is a tower defense roguelite for one to six players. Players gather resources and build towers by day, then defend their base from monsters at night on procedurally generated maps.

WilderDash is a tower defense roguelite supporting one to six players. Each cycle is split into a day phase and a night phase. During the day, players explore a procedurally generated map, gather resources and place towers along the roads between monster spawn points and their home base. At night, monsters travel those roads. Any that reach the base damage it, and some target towers instead. If the defences hold, the player levels up, is offered two upgrade cards and chooses one before the next day begins.

There are four tower types: the Archer Tower fires rapidly at single targets, the Cannon Tower is slower and deals splash damage, the Stunning Tower pulses to slow enemies in range, and the Healing Tower restores health to nearby towers and allies. Players also control one of four heroes on the field, each with a different role. The Archer is the fastest and fires single shots, the Wizard fires three projectiles per volley but has low health, the Knight is slow and durable with a close-range sword cleave, and the Cleric has no attack of its own but fires projectiles that heal nearby towers.

Map size and the number of monster spawners can be chosen before a run, and maps can be replayed using a seed. Level-up upgrades are random and cover damage, health, speed, tower improvements and new auto-attacks such as forking lightning, ricocheting shots, a spiral attack and a line of fire. Boss monsters appear on nights 5 and 10, with a final boss at level 12. Online co-op allows one lane per player or shared lanes, and difficulty can be raised through smaller maps, higher difficulty settings or more lanes. The Desert and Arctic biomes include tower-attacking goblins from night 2. Three modes are available: Standard, a full run of 12 days and nights ending with the final boss; Zen, which has no waves; and Endless, where players choose a class, begin with five maxed upgrades and plentiful resources, and night does not end after the first day, with the wave counter serving as the score.

Steam data

Synced 2 days ago

Reviews

7 user reviews

Achievements

20

Unlockable on Steam

Latest from the developer

Announcements posted by the developer on Steam.

Published by Rob from the Shack
Updated

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