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Windweaver

Development
Demo Available by Greenfeather Studios · Coming soon
Player character stands in colorful fantasy landscape with purple trees and castle ruins
Single-player Multiplayer Full Controller Family Sharing
Windweaver is a 3D platformer built in Unity in which Jonathan, who can no longer fly, travels at high speed using wind-powered dashes, dives and wallruns across varied landscapes.

Windweaver is a boost-style 3D platformer in which the player controls Jonathan, a character who has lost the ability to fly and now travels on foot. The game centres on keeping momentum while moving through large landscapes, with sloped terrain used to maintain top speed. A story runs alongside the stages, in which Jonathan begins to learn that the world is not as he was told. It is built in Unity and is currently in development, with a playable demo and a public Steam playtest planned.

Movement is based on four main abilities. Dash uses wind energy to move forward along the ground, through the air and along walls. Dive sends the player back towards the ground for quick manoeuvres and downward force. Fallcharge builds wind energy so the player can regain speed after slowing down. Wallrun allows travel along walls in high-speed sections. Players can also equip Pins that change how Jonathan moves, including the Slipstream Pin, Bounce Pin and Speed Pin, with dozens of pins and effects available to combine. A Blacksmith character upgrades Pins.

Between the stages is a world with its own characters and locations, including the town of Dyebrook and the Copper Cliffs, where players can take on side quests and errands. Game modes include Time Attack, with ranks from E to W, Rival Races against other characters, Seed Hoarder collection runs, and Boss Showdowns that end with quick-time events. Online multiplayer lobbies let players vote on stages and game modes and race one another in real time.

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DLC

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add-on available

Published by Rob from the Shack
Updated

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