Station Command
Station Command casts the player as the new Commander of Watchpoint Station, a post given by Teleston Industries with the task of restoring order to a remote system. The game has a branching single player campaign in which choices made during missions, in corporate emails and in one-on-one conversations with crew members change the story and the challenges that follow. Players can build trust and alliances or use their authority as the company-appointed figure in the system.
Combat is turn-based, with orders issued from the station. Ships act on their own during a battle, while each turn the player can use a range of tactical powers to influence the outcome. As the player and crew gain experience, these powers can be evolved into more customised versions suited to a chosen strategy. Before each mission, players assemble a fleet from a large selection of ships and equipment, and can plan loadouts around the strengths and weaknesses of their opponents.
Progression includes researching and retrofitting new ship variants and adding new abilities to equipment as the science and engineering teams are rebuilt. Defeated ships and the equipment they carry can be salvaged and used by the player, including mounting an enemy’s weapon on one of their own ships. Enemy technology can also be reverse engineered to produce the player’s own versions.
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Latest from the developer
- Dev Diary #6 - Fleet Bonuses
- Early Access 0.7.0.4-1205 Patch
- Early Access 0.7.0.3-1198 Patch
- Early Access 0.7.0.2-1190 Patch
- Early Access 0.7.0.1-1183 Patch
- Station Command Early Access Available Now
- Early Access Roadmap
- Dev Diary #5 - Combat
- Dev Diary #4 - Choices
- Dev Diary #3 - Engineering
Announcements posted by the developer on Steam.