Tape 101: Liminal Descent
Tape 101: Liminal Descent places the player in a liminal world made up of repeated environments such as beige corridors, tiled walkways and empty offices, each arranged slightly differently. The player’s only link to the outside world is a small remote-controlled car fitted with a camera. The spaces distort scale and proportion, with low ceilings, looping hallways and rooms that repeat, and the environment itself serves as the central puzzle.
The RC car is used to reach areas the player cannot, travelling through vents, beneath doors and into gaps in the architecture. It can collect objects, operate switches and record what it finds in order to open a route forward. Puzzles are based on space and timing and are solved through observation. There is no combat, and no creatures pursue the player.
The game is split into chapters, each based on a stage of the Kübler-Ross model of grief: denial, anger, bargaining, depression and acceptance. These stages are represented as physical locations rather than as emotions, and solving each secret takes the player further into a space where reality, memory and acceptance start to blend together. On Steam, the game currently holds a Very Positive user rating from more than 50 reviews.
Steam data
Synced 3 days agoReviews
Very Positive
Latest from the developer
- Hot Fix 9/21/2026 Patch
- Hot Fix 9/19/2026 Patch
- Tape 101: Liminal Descent Is Out Now!
- Your descent begins September 18
- TAPE 101: LIMINAL DESCENT - Full Release Teaser 2
- TAPE 101: LIMINAL DESCENT- Full Release teaser-1
- Tape 101: Liminal Descent Next Fest Demo is LIVE!
- Tape 101: Liminal Descent Public Playtest is LIVE
- Public Playtest Begins February 17 - Request Access Now
- Major QoL Update: 4K Support & Chapter 3 Completed!
Announcements posted by the developer on Steam.