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Family Manners

Family Manners is a first-person psychological horror game with an old cartoon aesthetic, following Mr Evans as he returns home to a family life that hides a darker truth. Playtime is around one hour.

Going Gold
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Echoes of Mora

A boy went missing. A village drowned. And somehow, you can reach into the past. Dive into the sunken ruins of Mora's village, unlock portals to the days before the flood, and share what you find with Mora across time. What you uncover could change her fate, and that of everyone she loves.

Released
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WE ARE FOOTBALL 2027

WE ARE FOOTBALL 2027 is the ultimate challenge for manager fans and anyone who wants to become one! Accessible, with great depth of play, a focus on tactics and more than 200 simulated countries. Now with a new creative mode that lets you tailor the game perfectly to your preferences!

Released
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Alex & Arty

Restore a dying alien world through the bond between Alex and Arty. Use Alex’s tech to cleanse corruption, help Arty bring light back to each region, and watch the planet transform through your actions.

Released
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MONOWAVE

MONOWAVE is a puzzle adventure through colorful worlds powered by four emotions. Alone or with a friend, express your feelings through song, empathize with your spirit friends, and solve puzzles to find your way forward.

Released
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Another Eden Begins

Embark on a time-traveling RPG adventure featuring command battles presented by Masato Kato, creator of numerous RPG classics. With New Game+, embark on a new adventure with your upgraded characters and discover more than 10 different endings.

Released
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The Last 15 Minutes on Tau Alpha 7

A 15 minute co-operative last stand shooter set on the colony world Tau Alpha 7, where a squad defends an evacuation point against waves of attackers while awaiting a dropship.

Released
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Nuktedan: The Forgotten Emotions

A top-down puzzle-adventure about a small bird with Alzheimer's, in which recovering colour-coded emotions grants abilities used to guide a laser to a cube.

Early Access
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TRUDGE

TRUDGE is a slow-paced, dialogue-free psychological game set in a silent city, in which the player breaks daily routines and resists habits to reach one of several endings.

Released
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一落春The First Spring

A narrative-driven visual novel set in an Eastern fantasy world, following Elior Fang as a reunited jade pendant awakens a fragrance-based power over the members of Lingguang Pavilion.

Development
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Venice After Dark

A point-and-click adventure and visual novel set in Venice, following programmer Aiko and AI companion Thea as they investigate a mysterious crime through puzzles and blurred realities.

Released
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Sixtar Gate: STARTRAIL – Berry Melody Collaboration Pack

A downloadable content pack for the rhythm game Sixtar Gate: STARTRAIL, adding ten songs from a collaboration with Berry Melody.

Released
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Lumina:Last Bloom

A short, linear adventure game about spending seven final days with a girl who has the fictional Hanasaki Disease, presented in pixel art and lasting around one to two hours.

Released
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Taste Of Heaven

Taste Of Heaven is a cooking game blended with RPG elements, set in a colourful afterlife where players prepare dishes for gods and other souls.

Development
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Boreal Tenebrae Act 0: Sundowning

A narrative adventure prequel to Boreal Tenebrae Act 1, set in the town of Tamarack Narrows during a centennial celebration that goes wrong. It uses PS1-style visuals and analogue horror imagery.

Released
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ShelfLife: Art School Detective

ShelfLife: Art School Detective is a Mystery Adventure featuring a cast of romanceable weirdos! Befriend and investi-DATE 9 potential suspects. Use psychic powers to astral project into The Artworld and discover secrets. Unmask the mysterious ART KILLER that’s terrorising your campus!

Development
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Schrödinger’s Call

When the world is coming to an end, who would you want to speak to one last time? Schrödinger’s Call is a visual novel that lets you experience the pain and salvation of human connection, as if you were turning the pages of a picture book.

Released
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We Grew Up in War

We Grew Up in War tells the real stories of kids who lived through the Siege of Sarajevo and the war in Ukraine, told through the things they left behind.

Development
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Danchi Days

A 12-year-old girl tries to revive her danchi's summer festival while reconnecting with her grandma, who's living with dementia. Sweet, funny, and a little sad.

Development
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Fireside Feelings

Grab a blanket and a hot drink, and settle in by the campfire to share your thoughts with real people at your own pace.

Released
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Toymaker: Threads of Joy

Run a toy shop in 1910s Salamanca, stitching together plushies and folklore in equal measure. It's a cosy crafting sim with a bit of myth and mystery stitched into every seam.

Development
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Wednesdays

The hardest part is not to speak up. It’s being heard. Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly hope-filled story.

Released
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Perfect Tides: Station to Station

A point-and-click sequel about growing up in the big city, following 18-year-old Mara through a year of messy relationships, new ideas and finding her feet.

Released
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Key art for the indie game Before Your Eyes Logo for Before Your Eyes

Before Your Eyes

Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.

Released
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